The time of the six guns has not yet come to pass, but Death and its insatiable hunger has found a way into the realm of the living. Will the warriors of the Four Tribes be able to stop the encroaching invasion? Is it good?
The Sixth Gun universe continues to expand. Just last week Oni Press, in cooperation with Pinnacle Entertainment Group, launched a Kickstarter to bring the universe to Tabletop Role Playing Games. This week Brian Hurtt with A.C. Zamudio explores the time before the six guns in The Sixth Gun: Valley of Death #1.
Hurtt uses quite a bit of exposition to lay the foundation for this story. However, the way he relates it fits the universe and the story quite well. He uses story-telling around campfires and an interrogation to provide the necessary details surrounding the history of the approaching threat.
The dialogue not only provides extensive exposition, but also allows Hurtt to introduce new characters and reintroduce a familiar staple in The Sixth Gun world. Hurtt introduces us to Screaming Crow, Buzzard Wife, and White Wolf. All three are drastically different from each other. White Wolf is a proud and arrogant hunter who relishes the chance to have a thousand songs sung about him. He wishes for a grand legacy and aims to achieve it through his prowess as a hunter and warrior. Then, there is Buzzard Wife, an outcast mystic who is able to walk the realms outside those of humanity. However, her wisdom is respected and unites the Four Tribes as she leads a hunting party to do battle against Death. Finally, Screaming Crow is an adventurer and knowledge seeker who steals the secrets of the Great Creator in his search for truth.
A.C. Zamudio’s artwork captures the essence of The Sixth Gun world. Her depiction of the trapped god is quite intriguing, but leaves plenty of room for your imagination to add further details.
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