Dying Light Developer Techland Announces Next Project, AAA Open World Fantasy Action-RPG

Source: Dying Light 2 Stay Human (2022), Techland

Techland have announced their next major project is a AAA open world action-RPG, featuring developers from The Witcher and more.

Source: Call of Juarez: Gunslinger (2013), Ubisoft, Techland

RELATED: New Witcher Game Director Vows No Crunch Time Or Poor Staff Treatment: “Never on My Watch!”

Known for the Call of Juarez, Dead Island, and the Dying Light series; Techland’s newest title will be an action-RPG. While Dying Light and Dead Island have arguably been mostly action games with RPG elements, how deep the RPG elements will be in this new title are currently unknown.

Citing the success of Dying Light and initial sales from Dying Light 2 Stay Human, Techland state it “gathers new strengths to power up all of the teams in the company. Especially the one responsible for the unannounced AAA Open World Action-RPG in a fantasy setting.”

Source: Dead Island: Riptide (2013), Deep Silver

“We’re very happy with what we have accomplished with the Dying Light franchise so far,” boasted Techland CEO Paweł Marchewka. 

“Moreover, our journey with Dying Light 2 Stay Human has only just begun as we plan to support this game for at least 5 years,” Marchewka explained, “with its scope and size matching, if not exceeding, what we have provided our community with during post-launch support for its predecessor.”

Source: Dying Light 2 Stay Human (2022), Techland

RELATED: CD Projekt Red Announces Brand New Witcher Game, Reveals First Image

“At the same time, our ambition is to introduce a brand new IP that is vastly different from what we have been doing for the past several years. We want to create a fully next-gen experience,” Marchewka emphasized.

Marchewka continued, describing the game as “A new fantasy epic set in a sprawling open world, fueled by the skills and experience we have gained as a team over the years, infused with new ideas, passion, and creativity.”

Source: TBA (TBA), Techland

“While we cannot share more details about this project now, we’re all truly invested in it and looking forward to showing it to gamers when the time is right,” Marchewka concluded. At this time, only a singular piece of art had been shared for the game, as shown above.

The developers involved with the project also have an impressive pedigree behind them. Karolina Stachyra and Arkadiusz Borowik are the Narrative Director and Narrative Lead respectively, both with previous experience on The Witcher 2: Assassins of Kings and The Witcher 3: Wild Hunt.

Source: The Witcher 3: Wild Hunt (2015), CD Projekt

RELATED: Cyberpunk 2077 And The Witcher 3 Director Launches Rebel Wolves Studio, Announces First Title Will Be A Dark Fantasy RPG

Several other members have also been added to the team, including the following:

  • Bartosz Ochman – Open World Director who previously worked on Cyberpunk 2077 and The Witcher 3: Wild Hunt
  • Mario Maltezos – Creative Director, in his past, he worked with companies like Ubisoft (Prince of Persia: The Sands of Time), Warner Bros (Mad Max), and Microsoft
  • David McClure – Lead Game Designer previously associated with Arkane Studios (Deathloop), Deep Silver, and Playground Games
  • Kevin Quaid – Lead Animator with over 8 years of experience at Guerilla Games who worked on titles such as Horizon Zero Dawn and its expansion The Frozen Wilds
  • Marcin Surosz – Lead UI/UX Designer with amazing skill in defining what players’ needs are, formerly from People Can Fly

Source: Call of Juarez: Gunslinger (2013), Ubisoft, Techland

Additional positions for the project are also open, in practically every department. These include Animation, Art, Business Development, Design, Development, HR, IT, PR & Marketing, Production, Quality Assurance, Security & Compliance, and more. 

Source: Dead Island: Riptide (2013), Deep Silver

What do you hope for Techland’s next big project? Let us know on social media and in the comments below.

NEXT: GOG To Offer Paid Menstrual Leave “For All Menstruating Employees,” CD Projekt Considering The Same Policy

Mentioned This Article:

More About: