Marvel’s Avengers writer Shaun Escayg confirmed he, Square Enix, and Crystal Dynamics anticipated fan backlash to the game.
Following news that Square Enix would be delaying Marvel’s Avengers until September 4, 2020, Marvel’s Avengers writer Shaun Escayg confirmed the team behind the game expected fan backlash.
As reported by Respawn First, Escayg told PlayStation Magazine:
“This is 80 years of Marvel history to play with, and you know, a lot of people forget, but when the movies first came out, there was an uproar from fans. Like ‘this is not how Iron Man speaks!’ And now we face the same thing with the game. We kind of anticipated that.”
Marvel’s Avengers has gotten some mixed feedback from gamers and fans who attended conventions where the game was shown.
From character models to uninspired on-rails mechanics, early impressions of the game were not great.
Fans have been critical on the internet of the character models, particularly Black Widow.
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Kamala utilizes her newfound powers in ways that will stretch her own imagination. No matter how tough the enemy is, Kamala’s Assault Heroic has the unique property of being able to stop an enemy in its tracks and even send them flying! Kamala focuses all of her energy into her right hand, creating a massive palm able to shove even the most formidable of enemies with astounding force. Kamala’s Ultimate Heroic, Embiggen, pushes her Polymorph ability to its limits by dramatically increasing her size and strength for a short duration. Kamala towers over the entire battlefield while Embiggened, gaining access to an all new suite of attacks and abilities. And not only is she highly resistant to damage while Embiggened, all of her attacks also benefit from dramatically increased impact and damage, causing even the most sturdy of opponents to seem defenseless! #EmbraceYourPowers #Reassemble #PlayAvengers
There has also been questions as to why Kamala Khan was chosen as the game’s main character in lieu of other heroes like Captain America.
I’m gonna be real with you, I don’t give a shit whether Collider thinks the game will be worth our time.
You need to prove to us, the consumer, that the game will be worth our time, and the lack of footage/communication we’ve gotten is very concerning.
— UpwardBoss (@UpwardBoss) December 17, 2019
Diehard marvel fan here
We all have opinions, and mine is bot a huge fan of kamala Khan, she’s kinda boring and i feel like shes elasti girl or just doesnt fit in the avengers, if she can be a avenger than basically anyone could.
Whoever its cool and all we have more characters
— 𝕿𝖍𝖊 𝕰𝖓𝖉 (@PerkaholicAnon) October 7, 2019
Hahahaha my superhero dreams aren’t this ugly. Seriously Ultimate Alliance 3 captures them way better then this does.
— Bruddajak (@BruddaJokka) July 19, 2019
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Natasha’s training and innate capability to keep cool in any situation is augmented by an array of gadgets, tools, weapons, and attacks for every scenario; including a variety of grenades, ammo types, grappling hooks, stun batons, and of course her iconic Widow’s Bite! Ready to dig into her unique combat style? “Black Widow is a really complex and nuanced character; so it only makes sense that her gameplay and mechanics are designed in a way that compliments those aspects of her character,” reveals Vince Napoli, Lead Combat Designer at @CrystalDynamics. “In a manner that is fitting of a trained assassin, Widow’s gameplay loop is all about creating and exploiting enemies vulnerabilities. Whether it is attacking enemies from behind or putting enemies into vulnerable stun states that lead to quick take downs, playing Black Widow well is all about efficiency.” “For example, when utilizing her grapple correctly, it’s both a pre-emptive defensive attack designed to counter enemies before they strike, as well as a move to initiate combat at large distances from the ground or in air.” As versatile as she is deadly, Widow is just as effective from a distance as she is up-close and personal. “Regardless of how you choose to play Widow —whether you’re focusing on subterfuge or style, gadgets or guns— her combat and gameplay style always feels distinct.” #EmbraceYourPowers #Reassemble
It’s possible this fan backlash could actually be the reason why the game has been delayed. In Crystal Dynamics official statement from Scot Amos and Ron Rosenberg they cite “fine tuning and polishing the game to the high standards our fans expect and deserve” as the reason for the delay.
However, the statement also notes, “We thrive on your enthusiasm and feedback and we can’t wait to show you more. We apologize for the delay. We’re confident it will be worth the wait.”
— Marvel’s Avengers (@PlayAvengers) January 14, 2020
There are some high expectations from Marvel fans riding on this title, make no mistake.
This delay could be good for all parties.
In a world where many developers think they’re the smartest folks in the room, seeing a studio attempt to take player feedback seriously is refreshing.
The key thing now, will be the follow up. Only time will tell if Crystal Dynamics can deliver a great Marvel game.
Do you think the Marvel’s Avengers development delay is a good or bad thing?
Let us know in the comment section, and keep reading Bounding Into comics for your latest gaming news.