Peak Devs Responds to Lazy Accusations, Saying “Any Update Is a Bonus Not a Right”

PEAK (2025) Aggro Crab and Landfall, Steam
Credit: PEAK (2025) Aggro Crab and Landfall, Steam

It has to be a wonderful feeling to know your game is a bit of a hit in the gaming world. Especially for indie developers. But it can also be a curse, as you’re faced with trying to keep the game fresh and exciting. And now, PEAK devs respond to accusations that they’re lazy from entitled players.

The comedic co-op climber game is the perfect amount of chaos, teamwork, and chill adventure for you and your friends. And it was made in collaboration between Aggro Crab and Landfall, interestingly enough, in a Korean Airbnb.

Reported by PC Gamer, Nick Kaman, head of Aggro Crab, said the development was “mostly from jealousy”, and was developed during a month-long Landfall game jam in Korea. And apparently, Landfall CEO Wilhelm Nylun didn’t expect PEAK’s launch to go off with such a big bang.

“We’ve had past successes, but nothing like this. As of now, the numbers just keep growing. The charts on the Steam backend are forming shapes neither of us have ever seen,” Kaman said. “The best part is that it’s proof that the collaboration was a success. Landfall’s excellence at designing fun mechanics, combined with our sense for worldbuilding, created something that neither of us could have done alone. Something Peak.”

But now, it looks like the devs are facing big decisions. Players have been expecting ongoing updates, long-term support, and clear roadmaps lately, causing the devs to respond with pushback. In a response to a tweet saying the developer Landfall has a “lazy dev cycle,” Landfall’s official account responded saying: “PEAK has had sooo many updates tho! Neither we nor Aggro Crab are live service studios, any update is a bonus not a right.”

While the original tweet is no longer visible, GamesRadar reported on this, saying the controversy comes from Landfall releasing new games on April Fool’s Day. This was the first time the studio skipped a new release in five years, causing confusion in the gaming community. This, then, caused someone to tweet, “Y’all are mad at Landfall for not releasing a game, I’m mad at Landfall for their lazy dev cycle for PEAK when they could be doing so much more with it, considering they’re ending development of it this year.”

Mind you, this is an $8 game, and the updates, which have been three so far, have all been free.

Still, gamers are not impressed with the answer, with one comment saying, “But why? It’s an Online Game for 10 bucks. It would be so nice to get new bioms or Features. That’s how the gaming industry works these days.”

Landfall responded, in the nicest way they could while also being firm, saying, “We have done a lot of updates with biomes and features and we have at least one more. The industry used to be no updates – just release as is. We have gone way beyond that.”

The game has two new biomes since release, with one more planned for later this year. All while the developers have actively worked on patching bugs and keeping the game alive, plus working on other projects. IGN reported that both developers have around ten employees, based on their LinkedIn profiles, which is a small group.

It’s a shame that we’ve gotten to the point where people expect so much from developers, especially indie developers who have already put in so much work for the game. “We were left with a lot of burnout, myself especially, because I probably crunched the hardest,” studio head Nick Kaman said at the Game Developers Conference in San Francisco. “Because I was so attached to it.”

Now, the developer is faced with choices, caught between their original creative plans and the growing demands from players for updates. In another post, Landfall confessed that “last year was our busiest ever, with the PEAK release, Haste, TABS: Pocket Edition, and ROUNDS ports. We worked on something new for this year, but in the end, it didn’t work out.”

“We’ve stretched ourselves too thin, and the pressure to deliver a new game every year can be a lot on such a small team. Despite this, we’re extremely proud of what we delivered this year’s Landfall Day – with Haste and Content Warning launching on consoles!”

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Nikole Stewart is a writer and editor with three years of experience writing keen articles on topics such as ... More about Nikole Stewart
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