‘Donkey Kong Bananza’ Devs Say Changing DK’s Design “Wasn’t The Original Goal”, But Was “Inevitable”

DK (Koji Takeda) busts through to the Planet Core in Donkey Kong Bananza (2025), Nintendo
DK (Koji Takeda) busts through to the Planet Core in Donkey Kong Bananza (2025), Nintendo

As the pros and cons of the Nintendo mainstay’s latest redesign continue to be a regular topic of debate among fans, the dev team behind Donkey Kong Bananza has admitted that while they did not originally intend to make such a massive change to its protagonist’s appearance, their vision for the game’s direction ultimately made the visual update an outright necessity.

Donkey Kong (Takashi Nagasako) and Odd Rock (Yurianne Eve) are shocked by the other's existence in Donkey Kong Banaza (2025), Nintendo
Donkey Kong (Takashi Nagasako) and Odd Rock (Yurianne Eve) are shocked by the other’s existence in Donkey Kong Banaza (2025), Nintendo

RELATED: ‘The Super Mario Bros. Movie’ Star Seth Rogen Says Donkey Kong Sounds Just Like Him Because “I Was Very Clear, I Don’t Do Voices”

This insight into DK’s new look was provided by the game’s lead director, Kenta Motokura, co-director Wataru Tanaka, and character designer Daisuke Watanabe, during a recent interview given to Japanese video games news outlet Famitsu.

Pressed by their host as to how the three went about creating a solid vision for DK’s latest adventure out of team’s varying impressions of DK, with some being based on his SNES incarnations, others his N64, and so on and so forth, Motokua explained, as machine translated by DeepL:

First, as we developed the new DK, we decided to incorporate the images and characteristics we heard from staff members from various angles.”

DK (Koji Takeda) gets a little distracted as Pauline (Yurianne Eve) tells Void Kong (Yu Hayashi) to kick rocks in Donkey Kong Bananza (2025), Nintendo
DK (Koji Takeda) gets a little distracted as Pauline (Yurianne Eve) tells Void Kong (Yu Hayashi) to kick rocks in Donkey Kong Bananza (2025), Nintendo

From there, Watanabe added:

“DK started as the villain in the original Donkey Kong, but he’s also been portrayed as a jungle king at times. We saw this wide range of experiences as one of his defining traits. We thought expanding his range of expressions, including his personality, would make his DK-ness stand out more. We focused on designing those aspects carefully.

DK (Koji Takeda) goes Super S-ape-an in Donkey Kong Bananza (2025), Nintendo
DK (Koji Takeda) goes Super S-ape-an in Donkey Kong Bananza (2025), Nintendo

RELATED: Nintendo Switch 2 Game Prices Spark Outcry As ‘Mario Kart World’ Listed For $80, ‘Donkey Kong Bananza’ For $70: “DROP THE PRICE”

“During this process, we also consulted staff who had previously illustrated DK. They shared insights like, ‘Making this part bigger makes it feel more like DK,’ helping us confirm key points regarding expressions, physique, and more. Using that as a reference, we created a design that incorporates the feel of this new game while maintaining a broad range of imagery.”

Further pressed by their host, “You needed to change the design to create a character image fitting for an entirely new Donkey Kong game?”, Motokura confirmed, “Exactly. Changing the design wasn’t the origina lgoal; it was an inevitable part of creating a new game.

DK (Koji Takeda) watches on in horror as the Great Harmoneel kidnaps Pauline (Yurianne Eve) in Donkey Kong Bananza (2025), Nintendo
DK (Koji Takeda) watches on in horror as the Great Harmoneel kidnaps Pauline (Yurianne Eve) in Donkey Kong Bananza (2025), Nintendo

Drawing this topic to a close, Watanabe added to his colleague’s thoughts and recalled, “The intent was to showcase his diverse facets.

“Regarding the design, during the early development stages, we created a temporary 3D model and animated it. Seeing him move on screen made him appear very large, giving us the impression, ‘This is a character where facial expressions will really stand out.’ Since this could become a defining feature of the game, we decided to put particular effort into creating a wide range of expressions this time.

“Also, since we knew the action would be extremely diverse, we aimed to design it so that the actions and expressions would sync up, making the gameplay itself fun and satisfying just to control.”

Pauline (Yurianne Eve) admits to DK (Koji Takeda) that she's not a fan of public singing in Donkey Kong Bananza (2025), Nintendo
Pauline (Yurianne Eve) admits to DK (Koji Takeda) that she’s not a fan of public singing in Donkey Kong Bananza (2025), Nintendo

NEXT: ‘Cyberpunk: 2077’ Nintendo Switch 2 Sales Numbers Shows Players Still Prefer Physical Media Over Digital

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As of December 2023, Spencer is the Editor-in-Chief of Bounding Into Comics. A life-long anime fan, comic book reader, ... More about Spencer Baculi
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