Bandai Namco All-In On DEI After Learning About It From Western Media: “I Realized That Not Being Represented May Nullify A Person’s Existence, Even To The Point Of Discrimination”

Goku (Masako Nozawa) prepares to unleash a Kamehameha in DRAGON BALL: Sparking! ZERO (2024), Bandai Namco

Goku (Masako Nozawa) prepares to unleash a Kamehameha in DRAGON BALL: Sparking! ZERO (2024), Bandai Namco

A Bandai Namco rep has confirmed that after learning about the creativity-killing concept from various Western sources, the Japan-based video game developer is fully dedicated to promoting ‘Diversity, Equity, and Inclusion’ within their games.

Leroy Smith (Beau Billingslea) welcomes his next challenger in Tekken 8 (2024) Bandai Namco

RELATED: Datamining Suggests Amazon Games Plans To Censor Western Release Of Bandai Namco MMO ‘Blue Protocol’

This turn for the developer of the Tekken, Super Robot Wars, and Pac-Man franchises was revealed courtesy of a presentation given by a representative from their Quality Assurance department, Okuma Mirai, during the 2024 entry of the annual Computer Entertainment Developers Conference (CEDEC), an annual tradeshow in which members of the East Asian video game industry come together to discuss the practical aspects of their respective business operations.

Titled Aiming to be global in “Expression” as well! DE&I Initiatives, the panel, per a recap provided by Japanese video game news outlet 4gamer and machine translated by DeepL, saw Mirai begin by confirming that the supposed reason for the company’s turn to DEI was a desire “to broaden the scope of our content and expose it to a wider variety of game players.”

Taki (Nanako Mori) prepares to unleash her ninjitsu in Soulcalibur VI (2018), Bandai Namco

To this end, the QA rep admitted that in order to expand their operations, they must take into consideration the tastes of their prospective audiences – and what she had learned from her overseas partners was that DEI was one of, if not the biggest hot button issue for Western players.

Curiously, Miura then put forth her working definition of DEI, which described as “a state in which diverse individuals are respected and can demonstrate their abilities in a fair environment and under fair conditions.”

Goten (Masako Nozawa) and Trunks (Takeshi Kusao) perform the fusion dance in DRAGON BALL: Sparking! ZERO (2024), Bandai Namco

With this in mind, the Bandai Namco rep then argued that while ‘representation’ and ‘diversity’ are not legally mandated in Western media productions, the concepts must still be given proper weight when developing titles for release outside of Asia because their inclusion (no pun intended) would make a given game more attractive to said audience.

In support of her claim, Miura cited an unspecified study from analytics firm Newzoo that found a little over half of British and American respondents considered the concepts of DEI to be generically “important” (though to what, or who, the survey did not specify).

“It is necessary to consider the most important factors in the content,” she said.

Interestingly, Miura further noted that DEI was particularly important to Western players because, according to the same Newzoo survey, they tend to project themselves onto a given video game character far more often than their Eastern counterparts.

Raven (D.C. Douglas) drops a Rider Kick on his opponent in Tekken 8 (2024), Bandai Namco

RELATED: While Japan Begins To Reject ESG Investments, The Pokémon Company International Posts Job Listing For Director Of DEI & Social Responsibility

Miura next recalled that their experience with DEI began during the development of Blue Protocol, during which a player complained that they did not feel ‘represented’ due to the game’s original lack of black hair styles in its character creator.

“[I realized] That’s what diversity means!” she added. “Not being represented not only means that the demand for self-expression cannot be met, but it also means that we may not be able to imagine the identities of the many players.”

Interestingly, the QA rep also noted that when it came to actually executing ‘DEI’, it is important that developers actually understand the content they’re working with so as to not make the end result feel not only unnatural, but completely hamfisted, and would thus immediately turn off a large portion of potential customers, even those who may support the base effort.

Luffy (Mayumi Tanaka) prepares to unleash a Gum-Gum Pistol in One Piece Odyssey (2022), Bandai Namco

From there, Miura said that after learning about “what diversity means”, she then dedicated herself to learning how to apply the concept to Bandai Namco’s games.

According to 4gamer’s own recap of the event, the rep informed attendees that she did so by “read[ing] as much as she could about DEI news in the international general media and DEI-related articles in the game industry from about 10 years ago to the present”. as well as s

Further, she also studied how her industry peers were attempting to accomplish the same goal and read various written books on the topic.

Pac-Man (Debi Derryberry) rides his Mokujin mech into battle against Mega Man (Naoki Koshida) in Street Fighter X Tekken (2012), Capcom / Bandai Namco

All of this, Miura said, was in service of her rolling out of Bandai Namco’s new in-house DEI training program, which according to her consisted of four key pillars:

Bringing the session to a close, Miura ultimately declared that while she still enjoys the very Japanese-specific games of her childhood, she hopes more developers will begin abiding by the concepts of DEI in order to bring their works to even wider audiences.

Yoruichi (Satsuki Yukino) is ready to unleash her true power in BLEACH Rebirth of Souls (2024), Bandai Namco

NEXT: Bandai Namco Localization Teams Admit They Order Japanese Devs To Censor Their Female Character Designs: “We Tell Them That The Cleavage Is A Bit Too Exposed, Or The Skirt Is A Bit Too Short”

Exit mobile version