As Sony Continues To Censor East Asian Games, ‘The Last Of Us’ Co-Creator Neil Druckmann Boasts That PlayStation Parent Company Allows Naughty Dog “Creative Freedom”

Abby (Laura Bailey) hitches a ride in The Last of Us Part II (2020), Naughty Dog
Abby (Laura Bailey) hitches a ride in The Last of Us Part II (2020), Naughty Dog

In further dispersing any doubt that the Western video game industry has a chip on their shoulder when it comes to their overseas counterparts, The Last of Us co-creator Druckmann has revealed that while Sony continues to censor violent and sexual content in East Asian titles, the PlayStation parent company openly affords his team at Naughty Dog studios an impressive amount of “creative freedom”.

The Last of Us series co-creator Neil Druckmann tries to fit in with at the big kids' table at the 2023 Golden Globe Awards
The Last of Us series co-creator Neil Druckmann tries to fit in with at the big kids’ table at the 2023 Golden Globe Awards

RELATED: ‘The Last Of Us’ Series Co-Creator Neil Druckmann Says He Wants To Wind Down His Video Games Work, “Not That Many” Big Budget Titles Left In Him

The Naughty Dog studio head provided this unintended insight into the blatant double standards held by Sony’s leadership while speaking to the company itself regarding the “Evolution of Storytelling Across Mediums“.

Ellie (Ashley Johnson) takes a bite out of Abby (Laura Bailey) in The Last of Us Part II (2020), Naughty Dog
Ellie (Ashley Johnson) takes a bite out of Abby (Laura Bailey) in The Last of Us Part II (2020), Naughty Dog

Asked by the entertainment conglomerate for his opinion as to “how can Sony advance interactive, immersive entertainment and storytelling with its diverse capabilities?”, Druckmann asserted that there were “two key areas for advancing interactive and immersive entertainment.”

“Firstly, boosting hardware capabilities is essential—it not only supports high-fidelity, complex games but also simplifies the development of simpler ones by reducing the need for extensive code optimization,” he explained. “Secondly, the development of sophisticated tools is crucial. These tools increase our efficiency, enabling us to achieve more with less.”

Ellie (Ashley Johnson) and Tommy (Jeffrey Pierce) debate the morality of letting Abby (Laura Bailey) live in The Last of Us Part II (2020), Naughty Dog
Ellie (Ashley Johnson) and Tommy (Jeffrey Pierce) debate the morality of letting Abby (Laura Bailey) live in The Last of Us Part II (2020), Naughty Dog

Expanding on his thoughts, Druckmann added, “For instance, at Naughty Dog, we are using a proprietary engine that automates environmental design using predefined rules, allowing the software to create landscapes automatically. If we could do motion capture without any markers, it could revolutionize performance capture in gaming and more, lowering barriers for creators and reducing reliance on large budgets, letting creativity lead.”

To this end, finding himself with one additional point to make on the topic, the Uncharted 4: A Thief’s End co-writer then noted that “One important aspect not directly linked to production or Sony Interactive Entertainment’s technology is the creative freedom that the company provides.”

Abby (Laura Bailey) prepares to sink the entire series' reputation in The Last of Us Part II (2020), Naughty Dog
Abby (Laura Bailey) prepares to sink the entire series’ reputation in The Last of Us Part II (2020), Naughty Dog

RELATED: Neil Druckmann Says He Doesn’t Care How Audiences Receive HBO’s ‘The Last Of Us’: “How They React Is How They React”

“You have to take risks to find new ideas that connect with audiences, and even though Uncharted was a chart-topping success, it was important for our studio to innovate again with a new franchise like The Last of Us,” he said. “Many companies would insist on sticking to profitable franchises, but SIE’s culture and philosophy empower us to pursue new ideas.”

Closing out his answer, Druckmann ultimately declared, “Art requires risk; You can’t engineer perfectly and predict how successful it will be. I’m incredibly thankful that SIE trusts us to leverage our past successes to explore brand new creative avenues.”

Abby (Laura Bailey) chokes out Ellie (Ashley Johnson) in The Last of Us Part II (2020), Naughty Dog
Abby (Laura Bailey) chokes out Ellie (Ashley Johnson) in The Last of Us Part II (2020), Naughty Dog

Frustratingly, though Sony apparently allows Naughty Dog to pursue their creative visions, they do not allow Japanese developers the same grace.

As evidenced by the removal of sexual imagery from an art book included in the physical release of Tsukihime – A Piece of Blue Glass Moon, the ‘blacking out’ of Naruto and Sasuke’s severed arms in Naruto: Ultimate Ninja Storm 4, and the censoring of Stellar Blade‘s combat viscera, it is not unlikely for a Japanese title to find themselves drawing the censorious attentions of Sony for even the slightest of violent or sexual content.

Meanwhile, The Last Of Us II was allowed by Sony to include not only excessive levels of highly-detailed gore, but also a full-on, graphic sex scene, no questions asked.

Naruto (Junko Takeuchi) and Sasuke (Noriaki Sugiyama) catch their breaths in Naruto Shippuden Ultimate Ninja Storm 4 (2016), Bandai Namco
Naruto (Junko Takeuchi) and Sasuke (Noriaki Sugiyama) catch their breaths in Naruto Shippuden Ultimate Ninja Storm 4 (2016), Bandai Namco

Ultimately, while it is a welcome state of affairs that Naughty Dog is afforded such freedom in their creative endeavors – as all studios should be – the fact that the same can not be said of the various Japanese developers seeking to publish their titles on a Sony console is nothing short of hypocritical.

As of writing, Druckmann is currently at work on his next title – a title he claims “could redefine mainstream perceptions of gaming.”

NEXT: Sony Strikes Again, Orders ‘Fate/Stay Night’ Devs To Censor PlayStation Release Of Art Book Included In Physical Limited Editions Of ‘Tsukihime – A Piece Of Blue Glass Moon’

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